![]() ![]() Before rework combo points were shared which lead to DPS loss when there was more than one warrior attacking same enemy. In class rework warrior was buffed to a high damage DPS class that instead of debuffs builds attack speed.Īlso rework got rid of so-called "shared Edge". ![]() In DPS role warrior was a low-damage DPS class, specialized in debuffing enemies, until to class rework. In level 60 patch warrior got combo points system (like rogue class from certain popular MMORPG) to build combo points to use a finishing skill for a high damage hit. Warriors got a block skill to mitigate attacks and proper DPS mode. Warrior was meant to keep boss attention while using dodges to avoid attacks. Warrior was dubbed as "Evasion Tank", a term that is still occasionally seen. Warrior in one of the oldest classes in TERA, one of the original two tanks (original classes were two tanks, two melee dps, two ranged dps and two healers). ![]() If you've misplaced your warrior, always look ahead-never behind." General Quick to make decisions and quicker to draw swords, the warrior will not fall back on the battlefield. The warrior's deft moves and quick dodges make it easy to hold aggro while avoiding damage. Coming up from behind an opponent after a roll enables the warrior to strike from behind, before his opponent can turn and counterattack. Invulnerability while using the Evasive Roll skill means the warrior can do enough damage to hold aggro, and still dodge and roll out of harm's way. It's the warrior's way to dive into the middle of the fray and mow down the opposition. " A warrior deals damage with impressive, deadly feats of swordplay while weaving in and out of enemies' attacks. ![]()
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